C++ raw HBITMAP to png struct data

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So I have a HBITMAP object that has all of the pixels that I need to send to a server via a socket (Winsock).

The thing is that it needs to be converted to PNG data, so all that needs to be sent is a struct and the server only has to write all that data in to a file.

The only ways I could find were just writing to a file and that's not what I want. Also I'd rather not use any more libraries, is this possible?

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