I have an existing program win32 (x86) console app that needs to call managed code (C# from a .Net .dll). The .dll is not exposed to COM, but can be called from a C#/WinRT Component and referenced by C++/WinRT Console Template app, BUT I can't seem to call it from a win32 x86 console app even after installing the C++/WinRT NuGet package. I've built and ran this example but the consuming apps are always using the C++/WinRT template. When I try to reproduce the example with a base win32 app, I get the error REGDB_E_CLASSNOTREG Class not registered.
I found another example showing how to consume a C++/WinRT component from a win32 app, without registering classes. I thought this was my answer. However the process involves going into the application manifest and specify activatable WinRT classes by referencing the outputted .dll file whenever the C++/WinRT component builds.
Here's the problem: C#/WinRT components do not output a (see Edit) With the .dll file, only the .winmd..winmd file, I can still reference the classes and build my project, But I end up with the same REGDB_E_CLASSNOTREG Class not registered error. I assume both the C++/WinRT and C#/WinRT components would compile into something that is in an Intermediate Language (see comments), but why does C++/WinRT output a .dll and a .winmd, while C#/WinRT only outputs .winmd files? I tried to use WinRT.Runtime.dll in place of the outputted .dll but that didnt work either.
I'm at a loss. I posted another question about the difference between the C++/WinRT template vs win32 with C++/WinRT NuGet package.
Main Problem: Can I use a C# .dll (not COM exposed) in a base win32 console app somehow?
Edit
I realized that I was using a C# Windows Runtime Component template that was specific to UWP. This might be why there was no outputted .dll when built.
Following Simon's reply, I was able to create a C# WinRT component that can be called from a Win32 console app. This C# WinRT component DOES output a .dll as well as .winmd. I followed a bit closer to the article Simon posted about consuming with C++ and managed to get it to work with basic C# functions.

REGDB_E_CLASSNOTREGmeans the class that you ask for (whatever it is COM/WinRT etc.) is not registered/known to the activation system (hosted in combase.dll).The problem probably comes from the fact you're trying to use a registration-free WinRT component.
Let's take this sample as a start for the C# component: Walkthrough: Create a C#/WinRT component and consume it from C++/WinRT. So, just create the C# component but don't create the C++/WinRT app. (I use Visual Studio 2019 and net5.0-windows10.0.19041.0).
Note: C#/WinRT does produce a .dll (here
SampleComponent.dll), not only metadata.If you don't build the C++/WinRT app, you still need to build a regular .h file to use the C# component. C++/WinRT does that for you, but since we don't use this tool, we must build it ourselves. For that, we need two other tools
winmdidl.exeandmidlrt.exethat you'll find from Developer Command Prompt for Visual Studio..See also How to: Use winmdidl.exe and midlrt.exe to create .h files from windows metadataSo from the
SampleComponent.winmdthat you have if you followed the tutorial, run:this will create a
SampleComponent.idlfile. Now run:this will create multiple files (proxy, stub, etc.), but we only need
SampleComponent.h. Now, create a standard C++ console app like this (I don't use C++/WinRT I still useWrlto simplify my code, but this is not mandatory):RuntimeClass_SampleComponent_Exampleis fromSampleComponent.hand should be defined like this:If you compile that and run, hr will be
REGDB_E_CLASSNOTREGbecause the system cannot find the'SampleComponent.Example'component.So what you must do is explained here: How Registration-free WinRT Works
You must add a file to the project with the
.manifestextension (any name should work with recent versions of Visual Studio), for example like this:assemblyIdentity'snameis not super important, what is super important isfileandactivatableClass'sname: it must be the same as the host dll name (here it must beWinRT.Host.dllwhich is provided by C#/WinRT) and class name you're trying to activate (corresponding toRuntimeClass_SampleComponent_Example).You must also copy all the C#/WinRT files
messneeded aside your .exe file. That would be :SampleComponent.dll,Microsoft.Windows.SDK.NET.dll,WinRT.Host.dll,WinRT.Host.runtimeconfig.json,WinRT.Host.Shim.dll,WinRT.Runtime.dll.Note you can use C++/WinRT to help building
WinRT.Host.runtimeconfig.json.And now, it should work.