server
typedef struct s_server
{
unsigned char c;
int counter;
} t_server;
t_server server;
void ft_one(int sig, siginfo_t *info, void *context)
{
(void)sig;
(void)context;
server.c += server.counter;
server.counter /= 2;
if (server.counter == 0)
{
write(1, &server.c, 1);
server.c = 0;
server.counter = 128;
}
kill(info->si_pid, SIGUSR1);
}
void ft_zero(int sig, siginfo_t *info, void *context)
{
(void)sig;
(void)context;
server.counter /= 2;
if (server.counter == 0)
{
write(1, &server.c, 1);
server.c = 0;
server.counter = 128;
}
kill(info->si_pid, SIGUSR1);
}
int main(void)
{
struct sigaction act_one;
struct sigaction act_zero;
memset(&act_one, '\0', sizeof(act_one));
memset(&act_zero, '\0', sizeof(act_zero));
act_one.__sigaction_u.__sa_sigaction = ft_one;
act_zero.__sigaction_u.__sa_sigaction = ft_zero;
act_one.sa_flags = SA_SIGINFO;
act_zero.sa_flags = SA_SIGINFO;
if (sigaction(SIGUSR1, &act_one, NULL) < 0)
return (0);
if (sigaction(SIGUSR2, &act_zero, NULL) < 0)
return (0);
printf("server pid: %d\n", getpid());
server.c = 0;
server.counter = 128;
while (1)
pause();
return (0);
}
client
void empty(int sig, siginfo_t *info, void *context)
{
(void)sig;
(void)context;
(void)info;
}
int main(int argc, char **argv)
{
int i;
struct sigaction act;
char *str;
int serv_pid;
memset(&act, '\0', sizeof(act));
act.__sigaction_u.__sa_sigaction = empty;
act.sa_flags = SA_SIGINFO;
serv_pid = atoi(argv[1]);
str = argv[2];
if (sigaction(SIGUSR1, &act, NULL) < 0)
return (0);
while (*str)
{
i = 128;
while (i > 0)
{
if (i & (unsigned char)*str)
{
if (kill(serv_pid, SIGUSR1) == -1)
return (0);
}
else
{
if (kill(serv_pid, SIGUSR2) == -1)
return (0);
}
i /= 2;
pause();
}
str++;
}
return (0);
}
The screenshots show the result of work, programs. In the first case, I call the client several times. In the second with a lot of text. In both cases, apparently, the response signal from the server does not go away. Why? I can t understand enter image description here. enter image description here
You have a race condition in the client program. There is no guarantee that the signal will be delivered after the client calls
pause.The correct way is to use
sigprocmaskandsigsuspend. Block incomingSIGUSR1withsigprocmask. After sending the bit, instead of callingpause, callsigsuspendwith a mask that unblocksSIGUSR1.sigsuspendwill return when the signal is caught, and block again.