I have a problem with cocos2d-x touch handler. I have two classes. Each class has one scene and one layer.I have sprites on both layers, and they handle in the same function. The problem is when I make the transition from layer A to layer B and click on the sprite, so touch handler gets sprite from layer A, but I need sprite from layer B, obviously that I click on layer B. As far as I understood, the problem is in setPriority? Could you please help me solve this problem? Thanks
CardItem is my sprite
void CardItem::addEvents()
{
auto listener = cocos2d::EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = [&](cocos2d::Touch* touch, cocos2d::Event* event)
{
cocos2d::Vec2 p = touch->getLocation();
cocos2d::Rect rect = this->getBoundingBox();
if(rect.containsPoint(p))
{
return true; // to indicate that we have consumed it.
}
return false; // we did not consume this event, pass thru.
};
listener->onTouchEnded = [=](cocos2d::Touch* touch, cocos2d::Event* event)
{
//I have here some code
};
cocos2d::Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(listener, 30);
}
void CardItem::touchEvent(cocos2d::Touch* touch, cocos2d::Vec2 _point)
{
auto *pNode = this->getParent(); // here is "pNode" always gets layer A
}
that's how I change scenes beetween layer A and B
void GameBoardLayer::showGameBoardComputer()
{
pGameBoardComputerScene = GameBoardComputerScene::create();
auto pGameBoardComputerLayer = pGameBoardComputerScene->getLayer();
Director::getInstance()->pushScene(pGameBoardComputerScene);
}
void GameBoardComputerLayer::gameBoardComputerItemBackCallback(Ref* pSender)
{
Director::getInstance()->popScene();
}
so when I click on sprite no matter what layer it is, it always clicks on layer A through layer B