What is an algorithm to color an AVL tree into a red-black tree using a maximal number of black nodes (or minimal number of red nodes)?
I was given this problem for a homework problem (color the nodes of an AVL tree to produce a valid red-black tree), and it gave me a thought: when I tried to write an algorithm for this, I tried to write an algorithm which colored as many of the nodes as possible black (e.g. given a perfect binary search tree, all nodes would be black), while the easiest solution (and the one given in the linked question) seems to give red-black trees with either minimal or near-minimal black depth (e.g. given a perfect binary search tree, layers would alternate between red and black). Coloring the most nodes black seemed to be a much harder problem, and while I have a partial solution written in a Java-like language, it is not correct.
// Helper to recursively color both children of a node; calls to
// colorAVLChildren do not on their own contribute to recursion
// depth, only the calls which they themselves make to colorAVL.
void colorAVLChildren(Node root) {
if (root != nil) {
colorAVL(root.left);
colorAVL(root.right);
}
}
void colorAVL(Node root) {
if (root == nil) {
return;
}
root.color = BLACK;
// All nil nodes are already black, so regardless of the results
// of the conditionals, the same effect will overall be had on the
// coloring of the tree.
if (root.left != nil) {
root.left.color = BLACK;
}
if (root.right != nil) {
root.right.color = BLACK;
}
if (root.isBalanced()) {
colorAVLChildren(root.left);
colorAVLChildren(root.right);
} else {
if (root.tallestChild().tallestChild() == nil) {
root.tallestChild().color = RED;
return;
}
// At least the taller of the tallest child's two children is
// too tall for the next level of the recursion (i.e., would
// be taller than other trees at that level, thus violating
// its invariants); however, it is of the correct black-depth.
// Therefore, it must be red so that its children are at the
// correct black-depth, but must not be passed as an argument
// to colorAVL.
root.tallestChild().tallestChild().color = RED;
// This part is incorrect if root.tallestChild().tallestChild() is not balanced
colorAVLChildren(root.tallestChild().tallestChild());
// If this tallest child is balanced, treat both of its
// children the same; otherwise, don't color the shorter of
// its children at this level of recursion, instead leaving it
// to the next level to preserve the one-to-one correspondence
// between tree height and recursion level.
if (root.tallestChild().isBalanced()) {
root.tallestChild().shortestChild().color = RED;
// This part is incorrect if root.tallestChild().shortestChild() is not balanced
colorAVLChildren(root.tallestChild().shortestChild());
} else {
colorAVL(root.tallestChild().shortestChild());
}
// The next level in this recursion is the level of the
// shorter of the two children (as this is the only level
// which both children are guaranteed to possess); therefore,
// this shorter child must be colored at the next level of
// recursion.
colorAVL(root.shortestChild());
}
}