Here's the code:
SpeechSynthesizer synth = new SpeechSynthesizer();
synth.SelectVoiceByHints(VoiceGender.Male, VoiceAge.Senior);
// Configure the audio output.
synth.SetOutputToDefaultAudioDevice();
// Speak a string.
synth.Speak("Hello World");
After it's done playing I want it to just automatically download the produced audio, is there any way I can do this?