I am using Camera.Face to detect face and min3D to load 3d models.
I want to let the model move with face, but it is not working well.
@Override
public void updateScene() {
if (mFaces == null) {
animeModel.position().x = animeModel.position().y = animeModel
.position().z = 0;
return;
}
for (Face face : mFaces) {
if (face == null) {
continue;
}
animeModel.position().x = face.rect.centerX();
animeModel.position().y = face.rect.centerY();
}
}
Is that model's coordinate and rectangle's coordinate are different systems?
(world coordinates to screen coordinates or something?)
How to solve this?
UPDATE:

I have try to get model's coordinate and face's coordinate.
These two value are totally different.
How to convert face.rect.centerX() to animeModel.position().x?
Here is an article all about how a face tracking demo was developed:
http://www.smallscreendesign.com/2011/02/07/about-face-detection-on-android-%E2%80%93-part-1/
That app is also available on the Play store. Part 1 of the above article has some performance metrics on recognition time. It looks like it may take up to two seconds or more to detect a face.
You could use the code in that article to do your prototyping. You may discover that face detection doesn't happen fast or often enough to track a face in realtime.
Here is the documentation for face tracking on the Android Developer site: http://developer.android.com/reference/android/hardware/Camera.Face.html
UPDATE:
Check out this library: https://code.google.com/p/asmlib-opencv/