I have the following question:how do I deallocate array memory in type? Like a%b%c, how do I deallocate c? the specific problem is(The compiler environment I tried are gfortran version gcc4.4.7 and ifort version 18.0.1.OS:linux):
module grist_domain_types
implicit none
public :: aaa
type bbb
real (8), allocatable :: c(:)
end type bbb
type aaa
type(bbb), allocatable :: b(:)
end type aaa
end module grist_domain_types
program main
use grist_domain_types
type(aaa) :: a
integer(4) :: time,i
time=20
allocate(a%b(1:100000000))
call sleep(time)!--------------1
do i=1,100000000
allocate(a%b(i)%c(1:1))
enddo
call sleep(time)!--------------2
do i=1,100000000
deallocate(a%b(i)%c)
enddo
call sleep(time)!--------------3
deallocate(a%b)
call sleep(time)!--------------4
end program
First,"gfortran main.F90 -o main" to compile the program, and run this program. Then I use top -p processID to see memory. When the program is executed to 1, the memory is 4.5G. When the program is executed to 2, the memory is 7.5G. When the program is executed to 3, the memory is also 7.5G(but I think is 4.5G). When the program is executed to 4, the memory is 3G(I think is 0G or close to 0G). So deallocate(a%b(i)%c) does not seem to work. However, I use valgrind to see memory. the memory of this program is all deallocate...I used ifort and gfortran. This problem happens no matter which compiler I use. How to explain this question? I allocate many c array in this way,the program will finally crash due to insufficient memory. And how to solve it?
Take a look at this post from the Intel forum. There are 2 important information in there:
(From Doctor Forran):
(From Jim Dempsey)
You may also refer to this other Intel post:
Also, let me add something: Check if there aren't other objects dynamically created in scope, like automatic arrays or temporal array copies. That could be demanding memory that may be freed only when they get out of scope.
Summing up, even if 'top' says the memory is still in use, you should start to worry only if your program starts to crash or if Valgrind shows something wreid.