I have made a very simple thing in unity3d. A cube is in the main scene and I control it via accelerometer. Just that. Simple. Now when I build my project of iOS and run it on the device using default build player settings, it runs extremely extremely slow. I don't know whats the issue. Is it iPhone 4? As its an old device. Frame rate appears to be slow in the game. I haven't checked the frame rate as of yet. But there is nothing at all in the scene except a mere cube. And I'm using the free unity version. I checked out some other posts. They say its got something to do with
Application.tragetFrameRate
I also tried to set it to 60 in my scene's script but no gain. Some forums said that all iOS devices have v-sync enabled and in that case .tragetFrameRate doesn't work.
I don't understand the issue plus I'm a beginner on unity.
Any help would be highly appreciated. Thanks!