The view controller code below demonstrates my question. It prints some debugging statements in response to touch events and a pinch gesture.
If the gesture recognizer is disabled, and I drag a finger on the screen, everything works as I expected: the controller gets a touchesBegan, a bunch of touchesMoved, and a touchesEnded. But if I enable the gesture recognizer and set its delaysTouchesBegan property to true, and drag a single finger, the controller receives only touchesBegan and touchesEnded calls - no touchesMoved.
The docs for delaysTouchesBegan suggest that touch events will pile up and be delivered after the gesture recognizer fails. Is this the expected behavior - to lose all the touchesMoved events?
class ViewController: UIViewController {
var gr: UIPinchGestureRecognizer!
override func viewDidLoad() {
super.viewDidLoad()
gr = UIPinchGestureRecognizer(target: self, action: #selector(pinched(_:)))
gr.delaysTouchesBegan = true
view.addGestureRecognizer(gr)
}
@IBAction func buttonTapped(_ sender: Any) {
gr.isEnabled = !gr.isEnabled
print("pinch recognizer enabled: \(gr.isEnabled)")
}
@objc func pinched(_ gr: Any?) {
print("pinched")
}
var i = 0
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
i = 0
print("touchesBegan")
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
print("touchesMoved \(i)")
i += 1
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
print("touchesEnded")
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
print("touchesCancelled")
}
}
A pinch gesture recognizer reports changes each time the distance between the fingers change. The distance between the fingers is reported as a scale factor. So you will want to look at the scale factor, not touchesMoved. Was that helpful?
Handling Pinch Gestures
Handling Pinch Gestures ( Swift 4 - 2018 )