How can I pause a Thread for some seconds in Godot?

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How can I pause execution for a certain amount of time in Godot? I can't really find a clear answer.

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Theraot On BEST ANSWER

The equivalent of Thread.Sleep(1000); for Godot is OS.DelayMsec(1000). The documentation says:

Delays execution of the current thread by msec milliseconds. msec must be greater than or equal to 0. Otherwise, delay_msec will do nothing and will print an error message.

Note: delay_msec is a blocking way to delay code execution. To delay code execution in a non-blocking way, see SceneTree.create_timer. Yielding with SceneTree.create_timer will delay the execution of code placed below the yield without affecting the rest of the project (or editor, for EditorPlugins and EditorScripts).

Note: When delay_msec is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using delay_msec as part of an EditorPlugin or EditorScript, it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process).

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cycool29 On

One-liner:

yield(get_tree().create_timer(1), "timeout")

This will delay the execution of the following line for 1 second.

Usually I make this to a sleep() function for convenience:

func sleep(sec):
    yield(get_tree().create_timer(sec), "timeout")

Call it with sleep(1) to delay 1 second.

0
Borja Fourquet On

The same one-liner but for Godot 4.0 would be:

await get_tree().create_timer(1).timeout
1
Ghosti ProdSoulTheGhost On

Godot 4 what worked for me was: await get_tree().create_timer(1).timeout

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Dávid Tóth On

I see different answers but an important aspect is not mentioned: would you like to have the thread blocked or waiting?

see related wiki page

Blocking way:

Thread.Sleep(1000);

Non-blocking:

await get_tree().create_timer(1).timeout