Currently, I'm using the below code to show a preview of the camera on texture view. So can somebody help me with applying LUT filters from the cube file to the preview?
private void startPreview() {
mCamera = Camera.open(camId);
if (mCamera == null) {
throw new RuntimeException("Default camera not available");
}
try {
mCamera.setPreviewTexture(mSurfaceTexture);
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
if (display.getRotation() == Surface.ROTATION_0) {
mCamera.setDisplayOrientation(90);
}
if (display.getRotation() == Surface.ROTATION_270) {
mCamera.setDisplayOrientation(180);
}
mCamera.startPreview();
inPreview = true;
} catch (IOException ioe) {
inPreview = false;
Log.e(TAG, "Exception starting preview", ioe);
}
}
Thank You.