How to Create a 3D Shaky Camera Effect in GML

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I am currently working on a project in GameMaker:S.
I want to know how I would create an effect where the 3D camera bobs around, as if it is being held by somebody with unsteady hands? I've been trying to figure something out for a couple of days now.
Cheers.

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ZozeR On

1.Maybe you can create an invisible object, edit it so it can randomly teleport or move to locations and then make the view[0] to follow it. or you can create a path for the object to follow.

2.You can create a variable like; x = irandom(-100,100) and set the view to follow it.

3.Use the most foolish method: instead of camera, let everything else move so that the player things camera is moving. You can do this by randomly moving background, objects etc.