I have been searching for a way to draw a custom image (.png) on screen.
When I started to look it up, I noticed everyone went for the UI way.
I've already asked how I could do this using one of FiveM's natives and I got the answer of drawSprite()
But now I have a new question; How can I create a custom sprite for the drawSprite() native to call upon?
And when I have this custom sprite, how do I use it in the drawSprite() native?
Thanks in advance!