First off: I want to use NSBezierPath to draw some simple button artwork in my app, so I figure I should create an NSBitmapImageRep, get the CGImage, create an NSImage from that, and then call setImage: on the button. Correct me if I'm wrong.
So I went to see how to create an NSBitmapImage and found this:
**initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel:**
Whoa.
Keeping in mind what I was looking for was something along the lines of an initWithSize:, what should I put in for those values?
Any particular reason you're not simply creating a new
NSImageand drawing into it by bracketing your drawing code with focus locking like(The Cocoa Drawing Guide is your friend, btw)