I am new to c++. I am unaware with how to link the PhysX source to my own code. I keep getting "Px.h" or some other file missing. The files exist in their corresponding folders but Xcode can't find them. What do I do? Thank you so much for your help, I am extremely grateful.
How to link PhysX libraries with Xcode
106 Views Asked by ENGINE_PROGRAMMER At
1
There are 1 best solutions below
Related Questions in C++
- How to immediately apply DISPLAYCONFIG_SCALING display scaling mode with SetDisplayConfig and DISPLAYCONFIG_PATH_TARGET_INFO
- Why can't I use templates members in its specialization?
- How to fix "Access violation executing location" when using GLFW and GLAD
- Dynamic array of structures in C++/ cannot fill a dynamic array of doubles in structure from dynamic array of structures
- How do I apply the interface concept with the base-class in design?
- File refuses to compile std::erase() even if using -std=g++23
- How can I do a successful map when the number of elements to be mapped is not consistent in Thrust C++
- Can std::bit_cast be applied to an empty object?
- Unexpected inter-thread happens-before relationships from relaxed memory ordering
- How i can move element of dynamic vector in argument of function push_back for dynamic vector
- Brick Breaker Ball Bounce
- Thread-safe lock-free min where both operands can change c++
- Watchdog Timer Reset on ESP32 using Webservers
- How to solve compiler error: no matching function for call to 'dmhFS::dmhFS()' in my case?
- Conda CMAKE CXX Compiler error while compiling Pytorch
Related Questions in XCODE
- I am getting lots of errors when building react native app in Xcode
- Xcode commits (possibly outside of any branch) disappeared, how to get them back?
- Can't run built SFML project from Xcode template
- Postal Framework crash in iPhone but runs successfully in simulator
- React Native - RealmJS - Linker command failed with exit code 1
- how to install xcode on macos hight sierra without apple account
- Xcode: Can't Attach to process
- Issue with Xcode Target and settings for Apple Watch App
- There are no active runners online GitLab
- My project code not running in Xcode(15.3) but the same code running in Xcode 14.2 in swift how to fix in xcode 15.3?
- How to press and hold in Xcode simulator
- Memory management for image data storing and retrieving with SwiftData (or CoreData)
- Error: spawn flutter ENOENT in flutter build_runner
- Can a project using Crashlytics have a GoogleService-Info.plist file renamed to something else?
- What changed from xcode 13.2.1 to 14.2 that would affect an app's entitlements?
Related Questions in GAME-PHYSICS
- How would I code player jump physics, similar to "soccer physics", and make players collide with a ball in pygame?
- AI and Game physics
- How do I detect for collisions without immediately resolving them in Godot 3D?
- How to find the rotation of a quaternion along each of the 3 axes separately?
- Unity's HingeJoints: Door changes starting Position and AngleLimits on play mode
- Paddle and Ball Sync Problem in Multiplayer Air Hockey in Godot
- Movement value is reset before it can get cancelled by a UnityEvent
- How to make two kinematic objects in Unity detect overlap?
- Jump height and Gravity not consistent with fluctuating FPS (flappybird-like Javascript minigame)
- Game Collision Detection - Separating Axis Theorem Collision Resolution Issue
- Aligning mesh to a dynamic rapier 3D rigidbody
- Player looks like teleporting instead of moving smoothly when camera damping is enabled GODOT
- Collision Detection works only with two objects
- This Unity Jumping & Gravity script is a mess, how can I fix it?
- Grappling/Swinging System in Godot 4 3D
Related Questions in PHYSX
- Unity's HingeJoints: Door changes starting Position and AngleLimits on play mode
- Contact point detection
- cookTriangleMesh access exception
- How to resolve error error C3668, C2065, C2923, C2976, C3203 in Unreal Engine 4.27 Plus
- PhysX Overlap Scene/Geometric Query for Capsules
- How to install PhysX 5 SDK?
- Include Conan Libraries with multiple cmake files/Program throws exception when calling glCreateShader only with conan libraries integrated
- 3D CharacterController ride moving platforms in Unity?
- Get point of collision from Physics.ComputePenetration()
- PhysX SDK with Custom Game Engine
- Unexpected offset when using a ConfigurableJoint to manipulate object's rotation
- Physx triangle mesh cooking colliding only in one side
- How could I create a rigid body from a triangle mesh in PhysX?
- fUtilLib & fAllocator for PhysX 2.7
- using PhysxJS without webpack -- no collision physics working
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
I would look up a tutorial on linking: really any library in the Xcode environment. You can search for that here or using your favorite search engine. I am not familiar with Xcode, generally however, you need to specify "include directories" somewhere in the options, as well as a "library directory" and which "library files" need to be linked (
.o.so.dylibas far as I can tell on mac). "Include directories" are where.hfiles are located..hfiles tell the compiler what is inside.o.dyliband.sofiles which are "binary files" like your executable is.If you were compiling from command line with gcc, it would look something like this
g++ Main.cpp -I /path/to/include -L /path/to/lib -l PhysX.so PhysXSomethingElse.so -o MyExecutable.app