I have been working on a html based game that is written in javascript. I have been wondering how I could load the assets from a zip file within the html without having it in 1 single line of code ( displayed in the image I have uploaded after ("script type="p4-project">19935291,"). The reason I want it to be more efficient is because having it in 1 line of code seems to make it load really slow.

(the image shows more of the code that is messed up with stack)
</script>
<script></script>
<script type="p4-project">19935291,//this code just lists the assets
<script>
const getProjectData = (function() {
const storage = scaffolding.storage;
storage.onprogress = (total, loaded) => {
setProgress(interpolate(0.75, 0.98, loaded / total));
};
storage.addHelper({
load: (assetType, assetId, dataFormat) => zip.file(assetId + '.' + dataFormat)
.async('uint8array')
.then((data) => new storage.Asset(assetType, assetId, dataFormat, data))
});
return () => (async () => {
const base85decode = e=>{const t=e=>(40===e&&(e=60),41===e&&(e=62),e-42),n=e.indexOf(","),c=+e.substring(0,n),o=new ArrayBuffer((s=c)%4==0?s:s+(4-s%4));var s;const a=new Uint32Array(o);for(let c=n+1,o=0;c<e.length;c+=5,o++)a[o]=85*t(e.charCodeAt(c+4))*85*85*85+85*t(e.charCodeAt(c+3))*85*85+85*t(e.charCodeAt(c+2))*85+85*t(e.charCodeAt(c+1))+t(e.charCodeAt(c));return new Uint8Array(o,0,c)};
const dataElements = Array.from(document.querySelectorAll('script[type="p4-project"]'));
const result = base85decode(dataElements.map(i => i.textContent).join(''));
dataElements.forEach(i => i.remove());
return result;
})().then(async (data) => {
zip = await Scaffolding.JSZip.loadAsync(data);
return zip.file('project.json').async('arraybuffer');
});
})();
</script>
<script>
const run = async () => {
const projectData = await getProjectData();
await scaffolding.loadProject(projectData);
setProgress(1);
loadingScreen.hidden = true;
if (true) {
scaffolding.start();
} else {
launchScreen.hidden = true;
launchScreen.addEventListener('click', () => {
launchScreen.hidden = false;
scaffolding.start();
});
launchScreen.focus();
}
};
run().catch(handleError);
</script>