I need to do some quite intensive drawing processes in my appliation - I'm recording a camera and a desktop. I'm using ffmpeg
to capture and encode/decode my videos. Those processes are quite fast and they working in a separate thread, but when it comes to render - perfomance drops drastically. I'm using QLabel
to display captured frames via setPixmap()
method and I see that Qt not using any GPU power even if a matrix operation, such as scaling an image to fit the window is clearly implied. Is there any way to paint images in Qt using hardware acceleration? Or is there another ways to speed up painting process?
How to paint in Qt using hardware acceleration?
2.4k Views Asked by FennecFix At
1
There are 1 best solutions below
Related Questions in C++
- Best way to make an HABTM association via console
- undefined method `namespace' for main:Object (NoMethodError) - active record / rakefile
- Ruby destroy is not working? Or objects still present?
- Trying to set the value of an input with mechanize
- How to split the logic in a ruby game
- How can I monitor an endpoint's status with Ruby?
- Why can a private class method be explicitly invoked in Ruby?
- Rails - Ajax do not work properly on production server
- syntax error, unexpected kEND
- Carrierwave file upload with different file types
Related Questions in QT
- Best way to make an HABTM association via console
- undefined method `namespace' for main:Object (NoMethodError) - active record / rakefile
- Ruby destroy is not working? Or objects still present?
- Trying to set the value of an input with mechanize
- How to split the logic in a ruby game
- How can I monitor an endpoint's status with Ruby?
- Why can a private class method be explicitly invoked in Ruby?
- Rails - Ajax do not work properly on production server
- syntax error, unexpected kEND
- Carrierwave file upload with different file types
Related Questions in FFMPEG
- Best way to make an HABTM association via console
- undefined method `namespace' for main:Object (NoMethodError) - active record / rakefile
- Ruby destroy is not working? Or objects still present?
- Trying to set the value of an input with mechanize
- How to split the logic in a ruby game
- How can I monitor an endpoint's status with Ruby?
- Why can a private class method be explicitly invoked in Ruby?
- Rails - Ajax do not work properly on production server
- syntax error, unexpected kEND
- Carrierwave file upload with different file types
Related Questions in LIBAV
- Best way to make an HABTM association via console
- undefined method `namespace' for main:Object (NoMethodError) - active record / rakefile
- Ruby destroy is not working? Or objects still present?
- Trying to set the value of an input with mechanize
- How to split the logic in a ruby game
- How can I monitor an endpoint's status with Ruby?
- Why can a private class method be explicitly invoked in Ruby?
- Rails - Ajax do not work properly on production server
- syntax error, unexpected kEND
- Carrierwave file upload with different file types
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Software rendering is not the only possible performance killer.
I also used to use QWidget for similar kinds of jobs, and it seems to be OK.
I assume the result of FFmpeg processing is an uncompressed byte array with YUV or RGB color scheme.
QPixmap::fromImage(...)
, which implies copying.So we have one or two full copies every frame.
Try one of the QImage constructors that uses an existing memory buffer (see Qt docs). Or, ideally, you should have a once allocated QImage and use its memory buffer with FFmpeg (FFmpeg directly writes to QImage)
Sublass QWidget, reimplement
paintEvent()
and paint your QImage (not QPixmap) there. Ideally, it should be the same QImage from the previous step.You definitely can use QOpenGLWidget for GPU drawing, which, in my opinion, wouldn't help you much.
QOpenGLWidget uses buffered rendering (i.e. copying), and it will take some cycles to upload your image from the CPU side to the GPU side. Transform operations will become faster, though.