I have a periodicTimeObserver and it updates the elapsed and remaining timeLabels in the way I want, but the slider is jumping. How to prevent periodicTimeObserver updating the UISlider while user drags the slider manually?
This is my UISlider
private lazy var progressBar: UISlider = {
let v = UISlider()
v.translatesAutoresizingMaskIntoConstraints = false
//v.minimumTrackTintColor = UIColor(named: "PlayerColors")
v.isContinuous = false
return v
}()
Periodic time observer which updates the UISlider and the elapsed and remaining time labels.
player = AVPlayer(playerItem: playerItem)
player!.addPeriodicTimeObserver(forInterval: CMTimeMakeWithSeconds(1, preferredTimescale: 1), queue: DispatchQueue.main) { (CMTime) -> Void in
if self.player!.currentItem?.status == .readyToPlay {
let currentTime : Float64 = CMTimeGetSeconds(self.player!.currentTime());
let totalTime : Float64 = CMTimeGetSeconds(self.player!.currentItem!.duration);
self.progressBar.value = Float(currentTime)
self.progressBar.minimumValue = 0
self.progressBar.maximumValue = Float(totalTime)
self.elapsedTimeLabel.text = self.stringFromTimeInterval(interval: currentTime)
self.remainingTimeLabel.text = self.stringFromTimeIntervalRemaining(interval: totalTime - currentTime)
The function that should seek to a point of the audio and update the time labels.
@objc func progressScrubbed(_ :UISlider) {
let seconds : Int64 = Int64(self.progressBar.value)
let targetTime:CMTime = CMTimeMake(value: seconds, timescale: 1)
player!.seek(to: targetTime)
if player!.rate == 0
{
play()
}
}

You need to know if user is interacting with a slider in order to ignore
PeriodicTimeObserver. Moreover you need to resetPeriodicTimeObserveron eachseek. So let's create a custom UISlider and override a one method:Now you can create a parameter which will track if slider is touched or not and set it in closures of
MySlider:And your periodic observer methods would look like this:
You need to make all the necessary updates when slider is updated: