Instantiated Text mesh pro game object appears with no opacaty

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I am working on a game where I need to Instantiate TMP text as a gameobject (tried instantiating as TMP text but wouldn't appear in the list where I add the objects). I change the text value while instantiating and that works but even though the prefab text has max opacity the text appears with 0 opacity. Thank you in advance for your help!

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