Is it possible to define more accurate custom shape collision box rather than rectangle for an Entity? Please let me know if it is possible and how?
Is it possible to define more accurate custom shape collision box rather than rectangle for an Entity?
464 Views Asked by Roozbeh Sharafi At
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Of course it is possible, and there are multiple possible solutions:
However, Box2D is a bit heavy if you only want to do some custom shape collision.
ig.Game.checkEntities
, this allows you to loop through all entities in the game and check their collisions the way you want to.ig.Entity.check
, for lazy people like myself, and only when the custom shape is contained within the entity's rectangle, you can do the entity shape collision check within this function (after entity rectangle collision has already occurred).ig.Entity.check
example: