I am working on a Music Player
I am using a JSlider as seek bar and using a JLabel to draw text on screen, such as song name.
I am new to Graphics2D
Here's the minimized code:
public class JSliderDemo extends JFrame
{
JLabel label;
JSlider seek = new JSlider();
int y = 10;
public JSliderDemo()
{
setSize(400, 400);
setLocationRelativeTo(null);
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
createWindow();
setVisible(true);
startThread();
}
public void createWindow()
{
JPanel panel = new JPanel(null);
panel.setOpaque(true);
panel.setBackground(Color.BLUE);
label = new Component();
label.setSize(400, 400);
label.setLocation(0, 0);
createSlider();
panel.add(seek);
panel.add(label);
add(panel);
}
protected void createSlider()
{
seek.setUI(new SeekBar(seek, 300, 10, new Dimension(20, 20), 5,
Color.DARK_GRAY, Color.RED, Color.RED));
seek.setOrientation(JProgressBar.HORIZONTAL);
seek.setOpaque(false);
seek.setLocation(10, 50);
seek.setSize(300, 20);
seek.setMajorTickSpacing(0);
seek.setMinorTickSpacing(0);
seek.setMinimum(0);
seek.setMaximum(1000);
}
protected void startThread()
{
Thread thread = new Thread(new Runnable(){
@Override
public void run()
{
try
{
while(true)
{
if(y == label.getHeight()){y = 1;}
label.repaint();
y += 1;
Thread.sleep(100);
}
}
catch(Exception ex){}
}
});
thread.start();
}
protected class Component extends JLabel
{
@Override
public void paintComponent(Graphics g)
{
Graphics2D gr = (Graphics2D) g;
gr.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
gr.setColor(Color.RED);
gr.setFont(new Font("Calibri", Font.PLAIN, 16));
gr.drawString("Slider", 50, y);
}
}
public static void main(String[] args)
{
new JSliderDemo();
}
}
The Custom Slider UI class prints a line each time the JSlider is repainted.
Through this, I was able to find out that, when I call repaint() for JLabel it automatically repaints JSlider with it even though JSlider is not included in JLabel.
Output :
Slider re-painted
Slider re-painted
Slider re-painted
Slider re-painted
Slider re-painted
Slider re-painted.........
Now if I remove label.repaint() from the Thread, then the JSlider is not re-painted.
Output:
Slider re-painted
Slider re-painted
Is the repaint() method supposed to work like this?
Here's the Custom Slider UI class :
package jsliderdemo;
import java.awt.*;
import javax.swing.*;
import java.awt.geom.RoundRectangle2D;
import javax.swing.plaf.basic.BasicSliderUI;
public class SeekBar extends BasicSliderUI
{
private int TRACK_ARC = 5;
private int TRACK_WIDTH = 8;
private int TRACK_HEIGHT = 8;
private Color backGround = Color.GRAY;
private Color trackColor = Color.RED;
private Color thumbColor = Color.WHITE;
private Dimension THUMB_SIZE = new Dimension(20, 20);
private final RoundRectangle2D.Float trackShape = new RoundRectangle2D.Float();
public SeekBar(final JSlider b, int width, int height, Dimension thumbSize, int arc,
Color backGround, Color trackColor, Color thumbColor)
{
super(b);
this.TRACK_ARC = arc;
this.TRACK_WIDTH = width;
this.TRACK_HEIGHT = height;
this.THUMB_SIZE = thumbSize;
this.backGround = backGround;
this.trackColor = trackColor;
this.thumbColor = thumbColor;
}
@Override
protected void calculateTrackRect()
{
super.calculateTrackRect();
if (isHorizontal())
{
trackRect.y = trackRect.y + (trackRect.height - TRACK_HEIGHT) / 2;
trackRect.height = TRACK_HEIGHT;
}
else
{
trackRect.x = trackRect.x + (trackRect.width - TRACK_WIDTH) / 2;
trackRect.width = TRACK_WIDTH;
}
trackShape.setRoundRect(trackRect.x, trackRect.y, trackRect.width, trackRect.height, TRACK_ARC, TRACK_ARC);
}
@Override
protected void calculateThumbLocation()
{
super.calculateThumbLocation();
if (isHorizontal())
{
thumbRect.y = trackRect.y + (trackRect.height - thumbRect.height) / 2;
}
else
{
thumbRect.x = trackRect.x + (trackRect.width - thumbRect.width) / 2;
}
}
@Override
protected Dimension getThumbSize()
{
return THUMB_SIZE;
}
private boolean isHorizontal()
{
return slider.getOrientation() == JSlider.HORIZONTAL;
}
@Override
public void paint(final Graphics g, final JComponent c)
{
((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
super.paint(g, c);
}
@Override
public void paintTrack(final Graphics g)
{
System.out.println("Slider re-painted");
Graphics2D g2 = (Graphics2D) g;
Shape clip = g2.getClip();
boolean horizontal = isHorizontal();
boolean inverted = slider.getInverted();
// Paint shadow.
//g2.setColor(new Color(170, 170 ,170));
//g2.fill(trackShape);
// Paint track background.
g2.setColor(backGround);
g2.setClip(trackShape);
trackShape.y += 1;
g2.fill(trackShape);
trackShape.y = trackRect.y;
g2.setClip(clip);
// Paint selected track.
if (horizontal)
{
boolean ltr = slider.getComponentOrientation().isLeftToRight();
if (ltr) inverted = !inverted;
int thumbPos = thumbRect.x + thumbRect.width / 2;
if (inverted)
{
g2.clipRect(0, 0, thumbPos, slider.getHeight());
}
else
{
g2.clipRect(thumbPos, 0, slider.getWidth() - thumbPos, slider.getHeight());
}
}
else
{
int thumbPos = thumbRect.y + thumbRect.height / 2;
if (inverted)
{
g2.clipRect(0, 0, slider.getHeight(), thumbPos);
}
else
{
g2.clipRect(0, thumbPos, slider.getWidth(), slider.getHeight() - thumbPos);
}
}
g2.setColor(trackColor);
g2.fill(trackShape);
g2.setClip(clip);
}
@Override
public void paintThumb(final Graphics g)
{
g.setColor(thumbColor);
g.fillOval(thumbRect.x, thumbRect.y, thumbRect.width, thumbRect.height);
}
@Override
public void paintFocus(final Graphics g) {}
}