I'm using Cocos2d-js v3 to create a jackpot-spinner. When I'm rotating the spinner wheel sprite, it wobbles, as in it moves in x,y axis slightly too while rotataing. How can I keep the sprite fixed while rotating? I'm new to Cocos2d-js.
Here is my creating the sprite code -
sprite = new cc.Sprite.create(res.wheel_png);
sprite.setPosition(cc.p(size.width/2, size.height/2));
this.addChild(sprite, 0);
And rotation code -
var rand = Math.random();
var sprite_action = cc.RotateBy.create(2, 1370);
var repeat_action = cc.Repeat.create(sprite_action, rand);
sprite.runAction(repeat_action);
Create method is deprecated, as are some others. Check out this page for list of all things deprecated.
As per the cocos docs for v3, (look up "rotateby")
You need to use it like this: