I'm attempting to remotely debug a D3D11 application. I have a Windows machine building the program with clang. The Windows machine is connected to another Windows computer that I want to debug with LLDB. When I debug locally on the target machine with LLDB, it works as expected. But when debugging from the remote machine, calling D3D11CreateDevice results in DXGI_ERROR_UNSUPPORTED. The remote debugging seems to work as expected other than this, maybe there is some LLDB setting that I am unaware of?
This is what I am doing:
platform select remote-windows
platform connect connect://X.X.X.X:YYYY
file Target.exe
run