I'm using cocos2D-python and I am loading images with pyglet.image.load and pyglet.resource.image but it still adds some white pixels where it is suppoused to be transparent.
I've used pygame before but never experienced it with that.
If it matters I use paint.net and save the images as .png
Thanks in advance
https://dl.dropboxusercontent.com/u/58141766/white%20pixels%20%3B(.png
So apparently because I wanted it pixelated it decided to mipmap it or something so it anti-aliased it kind of.. Anyways I found this as a halfworking solution:
Then a working solution was adding glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) everytime I loaded a texture, probably not the most effecient thing to do but meh.
Here is where I found it: https://gamedev.stackexchange.com/questions/20297/how-can-i-resize-pixel-art-in-pyglet-without-making-it-blurry