I am using GLScene SVN Snapshot 6432 with Delphi XE2 and it does not seem to be possible load a texture image from a stream.
I have scanned through the documentation and searched the internet but all I can find is the declaration LoadFromFile, no LoadFromStream is present anywhere.
I have looked through the sourcecode as well but I can not find or understand the code which handles the file-loading process either.
Is it possible to somehow load an image-file from a TMemoryStream to a TGLTexture or TGLImage?
EDIT:
I did some more research:
There are indeed LoadFromStream declarations available and they seem to point to the file ApplicationFileIO.pas located in the GLScene Source Directory.
When calling LoadFromStream from TGLImage, for instance, I get the error message "Import for TGLImage to TMemoryStream not available. (C:\GLSeneLibraryPath\Source\ApplicationFileIO.pas, line 348)".
I have tried the following code when getting the message mentioned above:
procedure TtestForm.Button1Click(Sender: TObject);
var ms: tmemorystream;
img: tglimage;
begin
ms:=TMemoryStream.Create;
img:=TGLImage.Create;
opd.Execute(Self.Handle);
ms.LoadFromFile(opd.FileName);
img.LoadFromStream(ms);
ms.Free;
img.Free;
end;
Could it possibly be so that I need to somehow use the ApplicationFileIO.pas unit to get this working?
I have tried including that file in the uses clause everywhere but it does not make a difference.