I use LuaJit and LuaBridge to compile lua code and execute it. When the lua code throws an error, it's really hard to debug - I don't know what line it happened or what caused it.
This is an example:
[string "1"]:0: bad argument #1 to 'info' (string expected, got table)
in the code:
"function foo(bar)\n"
" logger:info(bar.moo);"
How do I translate [string "1"] to the matching code line?
Can I get a stacktrace?
The lua code is "compiled" with doing string.dump on the text code, and then loading it with luaL_loadbuffer.
Psuedo code that loads and calls the lua function:
int result = luaL_loadstring(L, script.c_str());
auto script_function = luabridge::LuaRef::fromStack(L);
auto string_module = luabridge::getGlobal(L, "string");
auto string_dump = string_module["dump"];
auto code = luabridge::LuaRef_cast<std::string>(string_dump(script_function, strip));
luaL_loadbuffer(L, code.data(), code.size(), std::to_string(current_id++).c_str());
lua_pcall(L, 0, LUA_MULTRET, -1);
auto func_to_call = luabridge::getGlobal(L, "foo");
func_to_call(&bar);
[string "1"]comes from the chunk name you provided here:std::to_string(current_id++).c_str()Since it doesn't start with @ it's treated as the string that was loaded, hence the
[string ""]syntax. If you want the error message to treat it as a filename, put @ in front of the filename.And I suspect that the reason the line number is 0 because you told Lua to delete the line numbers, by setting "strip" to true.