I've created a game in Unity 2018.3.12f1
No matter which platform I'm working on, PC or Android, within the Editor the game runs perfectly.
When I create an android build, .APK the game runs perfectly as intended
When I create a PC build the game is run as intended EXCEPT all the graphics that are based on skinning/bone (using the build in skinning editor) don't render, they are just invisible.
Android Image

PC Image

Sometimes its not invisible but shows as artifacts

Tested in PC, WEBGL and Android, only android works correctly, PC and WEBGL are the same, invisible skinned/bone rigged models
Sent the file to other people who confirmed the android build works correctly and have the same issues with the pc/webgl build
After fiddling with numerous options and builds, the thing that seems to fix this issue is changing the compression method for the specific models in questions from normal to high