Do I have to manually lock mongocxx::pool while acquiring a connection?
i.e Is this safe? (example copied from Mongo website)
mongocxx::instance instance{};
mongocxx::pool pool {mongocxx::uri{}};
using mongocxx::pool::entry = std::unique_ptr<client, std::function<void (client*)>>
auto threadfunc = [](mongocxx::client &client, stdx::string_view dbname) {
client[dbname]["col"].insert({});
}
// don't even bother sharing clients. Just give each thread its own,
std::thread([]() {
// pool.acquire() returns a mongo::pool::entry type
mongocxx::client *c= pool.acquire().get();
threadfunc(*c, "db1");
threadfunc(*c, "db2");
});
std::thread([]() {
mongocxx::client *c = pool.acquire().get();;
threadfunc(*c, "db2");
threadfunc(*c, "db1");
});
Yes,
mongocxx::poolis thread-safe. You may access it concurrently from multiple threads. However, the individualmongocxx::clientobjects returned from the pool are not thread-safe, nor are the subordinate objects likecollectionordatabaseobtained from theclient- you must not share them between threads.Note also that your example (which is not copied verbatim from the website but is modified from one of the examples), contains a serious programming error.
This line:
Will obtain a pool entry, then extracts a bare pointer from it. However, the pool entry will be destroyed at the end of the statement, causing the underlying
clientobject to be returned to the pool, allowing another thread to potentially pick it up while you continue to use it.You should write this as:
That way, each thread retains the pool entry until it is finished using it, at which point it will be automatically returned when the
unique_ptrincis destroyed.