i want to draw on the texture in cocos3d with my finger on a iOS device. I have the world coordinates after a touch for the 3d scene, now i want to draw that texture pixel.
Paint in cocos3d a simple line on a texture
287 Views Asked by Philsen At
1
There are 1 best solutions below
Related Questions in IOS
- Two different numbers in an array which their sum equals to a given value
- Given two arrays of positive numbers, re-arrange them to form a resulting array, resulting array contains the elements in the same given sequence
- Time complexity of the algorithm?
- Find a MST in O(V+E) Time in a Graph
- Why k and l for LSH used for approximate nearest neighbours?
- How to count the number of ways of choosing of k equal substrings from a List L(the list of All Substrings)
- Issues with reversing the linkedlist
- Finding first non-repeating number in integer array
- Finding average of an array
- How to check for duplicates with less time in a list over 9000 elements by python
Related Questions in OPENGL-ES
- Two different numbers in an array which their sum equals to a given value
- Given two arrays of positive numbers, re-arrange them to form a resulting array, resulting array contains the elements in the same given sequence
- Time complexity of the algorithm?
- Find a MST in O(V+E) Time in a Graph
- Why k and l for LSH used for approximate nearest neighbours?
- How to count the number of ways of choosing of k equal substrings from a List L(the list of All Substrings)
- Issues with reversing the linkedlist
- Finding first non-repeating number in integer array
- Finding average of an array
- How to check for duplicates with less time in a list over 9000 elements by python
Related Questions in PAINT
- Two different numbers in an array which their sum equals to a given value
- Given two arrays of positive numbers, re-arrange them to form a resulting array, resulting array contains the elements in the same given sequence
- Time complexity of the algorithm?
- Find a MST in O(V+E) Time in a Graph
- Why k and l for LSH used for approximate nearest neighbours?
- How to count the number of ways of choosing of k equal substrings from a List L(the list of All Substrings)
- Issues with reversing the linkedlist
- Finding first non-repeating number in integer array
- Finding average of an array
- How to check for duplicates with less time in a list over 9000 elements by python
Related Questions in COCOS3D
- Two different numbers in an array which their sum equals to a given value
- Given two arrays of positive numbers, re-arrange them to form a resulting array, resulting array contains the elements in the same given sequence
- Time complexity of the algorithm?
- Find a MST in O(V+E) Time in a Graph
- Why k and l for LSH used for approximate nearest neighbours?
- How to count the number of ways of choosing of k equal substrings from a List L(the list of All Substrings)
- Issues with reversing the linkedlist
- Finding first non-repeating number in integer array
- Finding average of an array
- How to check for duplicates with less time in a list over 9000 elements by python
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
You should be able to do that as follows:
Once your
CC3MeshNode
has been touched, in your implementation ofnodeSelected:byTouchEvent:at:
, you can create a ray from the touch point:Then, convert the ray to the local coordinates of your mesh node:
Then, you can use the
findFirst:intersections:ofLocalRay:acceptBackFaces:acceptBehindRay:
method of your node to find exactly where the ray intersects the mesh. Or, if you don’t need the intersection location in local coordinates, you can use thefindFirst:globalIntersections:ofGlobalRay:acceptBackFaces:acceptBehindRay:
method instead, and skip the step above that converts the ray to local coordinates (the line above using transformRay:).Either way, the returned
CC3MeshIntersection
structures provide a lot of info about the mesh intersection, including the index of the mesh face that was intersected, and the location within that face of the intersection.Using the face index, you can retrieve the indices of each of the 3 vertices that make up the face, by using the
faceIndicesAt:
method of your mesh node.Once you have the indices of the vertices you’re interested in, you can then use
vertexTexCoord2FAt:
to retrieve the texture coordinates, andsetVertexTexCoord2F:at:
to modify them, if you want.Or, you might add color vertex attributes (ie- a color attribute for each vertex, in addition to a texture coordinate, normal, and location), and then use the
setVertexColor4F:at:
method to assign a color to the vertices that you are "painting" with your finger. That way, the same texture will show through, but will be tinted to a different color on the vertices that have been touched.