POCO C++ Libs Scalability

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We have an application which is written primarily using poco, it uses web sockets and at the moment we have heard a number of 40/50,000 clients per server range of connected clients, I however now am starting to question pocos scaling capability where nodejs and others can do up to 1 Million users on a single machine. SO I first have to ask, can poco handle this traffic? I have 10 Million + devices.... i dont want to deploy 300 servers on the front end to scale poco to handle the traffic... is there a known bottleneck ?

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