When testing on a Galaxy Tab 3 with a PowerVR-SGX GPU, our animated 3D models appeared to explode, smearing polygons all over the screen. Other devices without the PowerVR GPU did not exhibit this behavior with the same APK. Is anyone else seeing this problem? Is there anything I am missing?
PowerVR-SGX500 series strange behavior
317 Views Asked by Grimless At
1
There are 1 best solutions below
Related Questions in ANDROID
- Creating global Class holder
- Flutter + Dart: Editing name of a tab shows up a black screen
- android-pdf-viewer Received status code 401 from server: Unauthorized
- Sdk 34 WRITE_EXTERNAL_STORAGE not working
- ussd reader in Recket Native module
- Incorrect display of LinearGradientBrush in IOS
- The Binary Version Of its metadata is 1.8.0, expected Version is 1.6.0 build error
- I can't make TextInput to auto expand properly in Android
- Creating multiple instances of a class with different initializing values in Flutter
- How to create a lottie animation
- making android analyze with coverity sast tool
- Flutter plugin development android src not opening after opening example
- I initialize my ViewModel in the Activity with several fragments as tabs, but the fragments(tabs) return null for the updated livedata
- Node.js Server + Socket.IO + Android Mobile Applicatoin XHR Polling Error...?
- How I can use the shared preferences class?
Related Questions in OPENGL-ES-2.0
- How to rotate model and view matrix with same angle?
- Is there a projection matrix with a perspective projection in the x direction and an orthographic projection in the y direction?
- JOGL z-buffer rendering problems
- Triangles not getting rendered with color with color array added along with vertices
- How to render android.media.Image using OpenGL ES in Android
- Ogre3D texture being rendered in black color on OpenGL ES 2 (both iOS and Android)
- Enabling GL EXT_blend_minmax
- How to detect click on objects in OpenGL ES 2.0
- The texture is not displayed or is displayed wrong
- Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 in tid 14795 (GLThread 39), pid 14605 (.example.opengl)
- Texture Coordinates not working correctly in OpenGL ES 2.0
- Draw YUV frames on GL/Surface/TextureView
- How to change the skintone with OpenGl + mediapipe aar android
- Center rectangle-object in the screen by using glOrthof in Android with opengles 2, with java
- How to let a vertex shader in OpenGL ES 2.0 perform GPGPU computing?
Related Questions in SHADER
- How to use bitwise operators in GLSL
- Three.js how to determine if backfacing in a RawShaderMaterial that's double sided and transparent?
- UNITY_VERTEX_INPUT_INSTANCE_ID use in custom shader
- How to draw a WebGLTexture into another Canvas?
- How can I improve my brush on mobile with Unity slow touch interpretation problem?
- FrameBuffer texture reading black for each pixel WebGL
- Single WebGL 2.0 shader for multiple texture precisions
- How you can make a 3D mask in the UI so that it is displayed correctly. Unity
- Could I use multiple materials in Skybox?
- C++ DirectX compress 3D texture into 2D texture
- Enabling transparency on objects rendered to render texture makes them disappear completely on iOS - React Three Fiber
- i have a glslf file how do i convert that to rgb (primitive lua knowledge)
- Why unity do not include my shader to build but log them?
- Compiling vertex shader from vulkan tutorial with glslc gives error: linking multiple files in not supported yet
- Three.js using EffectComposer renderTarget texture is causing flickering / strobing
Related Questions in GALAXY-TAB
- Samsung Tablet. Show apps in landscape. Default value for app
- How do I open file:///sdcard on Galaxy Tab?
- How to handle Samsung S-Pen button event in the browser (Javascript)?
- Android MediaCodec encoder - weird results for Samsung device
- Touchstart doesn't work properly
- Does Ionic support Kindle Fire / Galaxy Tab?
- Background in DIV doesn't show up on Samsung tablet
- Android - Native crash at /system/lib/libhwui.so
- Disable runtime permissions check for Android M root
- Can't install APK file on Samsung Galaxy- 'APK file incompatible', error code 1384
- Android Device wont connect
- Qpython or Qpython3?
- Android Toolbar not showing when no layout_below in XML
- Tablet and Android Studios don't match each other's output
- Android:: Custom url scheme not working in Samsung galaxy 10inch tablet's android's webkit browser
Related Questions in POWERVR-SGX
- SGX enclave debugging
- Rotate Object OpenGL ES 2.0
- Difference in opengl es programming for PowerVR and Mali GPU chipsets
- Kernel exception log understanding
- OpenGL ES 2.0 on SGX540 OpenGL Offscreen PIXMAP Support
- PowerVR-SGX500 series strange behavior
- BeagleBone Black SGX SDK missing EWSTest
- Crash at glDrawElements on PowerVR SGX530 GPU
- PowerVR - GL_OUT_OF_MEMORY on glDrawElements
- Compile errors when when importing C++ headers (import loop) in Xcode
- eglSwapBuffer on SGX 530 is slow
- How to make openGL ES2 background transparent
- calling android_main(struct android_app* state) manually?
- Calling Native code from android NativeActivity
- PowerVR SDK drawing 3d model when an event occurs in android
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
After a long and arduous trek through our rendering pipeline, animation pipeline, and finally the shaders themselves, I found that the dot product function in our vertex shader was the issue. Replacing the call to the built-in
dot(2)function with a hand-made dot product completely fixed the issue. I have no explanation for why thedotfunction in the vertex shader doesn't work, but this solution solved the issue on both the Galaxy Tab 3 and the Galaxy S4 (with PowerVR). Does anyone know why this is a valid solution?