I needed a custom Zipf-like number generator because numpy.random.zipf function doesn't achieve what I need. Firstly, its alpha must be greater than 1.0 and I need an alpha of 0.5. Secondly, its cardinality is directly related to the sample size and I need to make more samples than the cardinality, e.g. make a list of 1000 elements from a Zipfian distribution of only 6 unique values.
@stanga posted a great solution to this.
import random
import bisect
import math
class ZipfGenerator:
def __init__(self, n, alpha):
# Calculate Zeta values from 1 to n:
tmp = [1. / (math.pow(float(i), alpha)) for i in range(1, n+1)]
zeta = reduce(lambda sums, x: sums + [sums[-1] + x], tmp, [0])
# Store the translation map:
self.distMap = [x / zeta[-1] for x in zeta]
def next(self):
# Take a uniform 0-1 pseudo-random value:
u = random.random()
# Translate the Zipf variable:
return bisect.bisect(self.distMap, u) - 1
The alpha can be less than 1.0 and the sampling can be infinite for a fixed cardinality n. The problem is that it runs too slow.
# Calculate Zeta values from 1 to n:
tmp = [1. / (math.pow(float(i), alpha)) for i in range(1, n+1)]
zeta = reduce(lambda sums, x: sums + [sums[-1] + x], tmp, [0])
These two lines are the culprits. When I choose n=50000 I can generate my list in ~10 seconds. I need to execute this when n=5000000 but it's not feasible. I don't fully understand why this is performing so slow because (I think) it has linear complexity and the floating point operations seem simple. I am using Python 2.6.6 on a good server.
Is there an optimization I can make or a different solution altogether that meet my requirements?
EDIT: I'm updating my question with a possible solution using modifications recommended by @ev-br . I've simplified it as a subroutine that returns the entire list. @ev-br was correct to suggest changing bisect for searchssorted as the former proved to be a bottleneck as well.
def randZipf(n, alpha, numSamples):
# Calculate Zeta values from 1 to n:
tmp = numpy.power( numpy.arange(1, n+1), -alpha )
zeta = numpy.r_[0.0, numpy.cumsum(tmp)]
# Store the translation map:
distMap = [x / zeta[-1] for x in zeta]
# Generate an array of uniform 0-1 pseudo-random values:
u = numpy.random.random(numSamples)
# bisect them with distMap
v = numpy.searchsorted(distMap, u)
samples = [t-1 for t in v]
return samples
Let me take a small example first
Now, let's try to vectorize it, starting from innermost operations. The
reducecall is essentially a cumulative sum:You want a leading zero, so let's prepend it:
Your
tmparray can be constructed in one go as well:Now, quick-and-dirty timings
Now, it gets better with increasing
n:As compared to
Down the line, the call to
bisectcan be replaced bynp.searchsorted.EDIT: A couple of comments which are not directly relevant to the original question, and are rather based on my guesses of what can trip you down the line:
np.random.seed, but better make it an explicit argument defaulting toNone(meaning do not seed it.)samples = [t-1 for t in v]is not needed, justreturn v-1.scipy.stats.rv_discreteis doing. If you only need sampling, you're fine. If you need a full-fledged distribution, you may look into using it.