I am designing an app to draw electrical circuit models and I need to insert elements on scene by clicking on a button and after on the scene.
The way it should work is the following: I press the button to insert a node, then it shows a message saying "Press where you want to insert the element", you press, and the element appear on screen.
I think the problem is that I have to stop the code to get the position and then continue or something like that.
Below I show a part of the code (the original contains more classes and a second tab for calculations, that it is not needed for this trouble and it is not connected in any way):
from PyQt5 import sip
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyQt5.QtCore import QRectF, Qt, QSize, QPointF, QPoint, QLineF, showbase
from PIL import Image
import calculation
class Main(QMainWindow):
def __init__(self):
super().__init__()
self.setWindowTitle("Nodal Equations")
self.setWindowIcon(QIcon("images/flash.ico"))
self.setGeometry(150,50,1650,950)
self.setFixedSize(self.size())
self.UI()
self.show()
def UI(self):
self.toolBar()
self.tabwidgets()
self.widgets()
self.layouts()
def toolBar(self):
self.tb = QToolBar("Toolbar")
self.addToolBar(Qt.RightToolBarArea, self.tb)
self.tb.setIconSize(QSize(50,50))
# Toolbar buttons
self.addNode = QAction(QIcon("images/node.png"),"Node",self)
self.tb.addAction(self.addNode)
self.addNode.triggered.connect(self.funcAddNode)
self.tb.addSeparator()
def tabwidgets(self):
self.tabs = QTabWidget()
self.tabs.blockSignals(True) # To update tabs. After defining every layout we have to set it to False
self.setCentralWidget(self.tabs) # If this is not used, we cannot see the widgets (Needed if we use QMainWindow)
self.modelViewTab = QWidget()
self.tabs.addTab(self.modelViewTab, "Model View")
def widgets(self):
# Model View widgets
self.view = ModelView()
self.instructionsLabel = QLabel("Welcome to Node Equations Solver. To start select an order on the toolbar menu", self)
def layouts(self):
# Model View Tab layouts
self.mainModelLayout = QVBoxLayout()
self.sceneLayout = QHBoxLayout()
self.instructionsLayout = QHBoxLayout()
self.mainModelLayout.setAlignment(Qt.AlignCenter)
##### Adding widgets
self.sceneLayout.addWidget(self.view)
self.instructionsLayout.addWidget(self.instructionsLabel)
##### Adding layouts
self.mainModelLayout.addLayout(self.sceneLayout)
self.mainModelLayout.addLayout(self.instructionsLayout)
self.modelViewTab.setLayout(self.mainModelLayout)
def funcAddNode(self):
self.node = Node(0,500,500)
self.view.scene.addItem(self.node)
class Node(QGraphicsEllipseItem):
def __init__(self,number, x, y):
super(Node, self).__init__(0, 0, 10, 10)
self.number = number
self.setPos(x, y)
self.setBrush(Qt.yellow)
self.setAcceptHoverEvents(True)
# Mouse hover events
def hoverEnterEvent(self, event):
app.instance().setOverrideCursor(Qt.OpenHandCursor)
def hoverLeaveEvent(self, event):
app.instance().restoreOverrideCursor()
# Mouse click events
def mousePressEvent(self, event):
app.instance().setOverrideCursor(Qt.ClosedHandCursor)
def mouseReleaseEvent(self, event):
app.instance().restoreOverrideCursor()
def mouseMoveEvent(self, event):
orig_cursor_position = event.lastScenePos()
updated_cursor_position = event.scenePos()
orig_position = self.scenePos()
updated_cursor_x = updated_cursor_position.x() - orig_cursor_position.x() + orig_position.x()
updated_cursor_y = updated_cursor_position.y() - orig_cursor_position.y() + orig_position.y()
if updated_cursor_x < 0:
self.setPos(QPointF(0, updated_cursor_y))
elif updated_cursor_y < 0:
self.setPos(QPointF(updated_cursor_x, 0))
elif updated_cursor_x + self.boundingRect().right() > 1550:
self.setPos(QPointF(1550 - self.boundingRect().width(), updated_cursor_y))
elif updated_cursor_y + self.boundingRect().bottom() > 840:
self.setPos(QPointF(updated_cursor_x, 840 - self.boundingRect().height()))
else:
self.setPos(QPointF(updated_cursor_x, updated_cursor_y))
class ModelView(QGraphicsView):
def __init__(self):
super().__init__()
self.setRenderHints(QPainter.Antialiasing)
self.scene = QGraphicsScene()
self.setScene(self.scene)
self.setSceneRect(0, 0, 1550, 840)
##### This is a way I tried to pick the cursor position and store it, but it didn't work
# def mousePressEvent(self, event):
# x = event.scenePos().x()
# y = event.scenePos().y()
# return (x,y)
def main():
global app
app = QApplication(sys.argv)
window = Main()
sys.exit(app.exec_())
if __name__ == "__main__":
main()
You need to change the
return (x,y)to something useful, i.e. emitting a signal or actually adding an element.mousePressEventis a method that does not return anything (voidin C++).