I have to randomize the map (a different map each time it is opened) of pacman every time someone starts playing, I don't understand how I could do it. please help. I have a variable (world) that contains the static map, when the drawWorld function is executed it always creates that same map, but I need to create a different one every time the page is opened.
<script type="text/javascript">
//mapa
var world = [
[1,1,1,1,1],
[1,0,2,2,1],
[1,2,1,2,1],
[1,3,1,2,1],
[1,2,2,3,1],
[1,2,1,2,1],
[1,2,2,2,1],
[1,1,1,1,1],
];
var worldDict = {
0: "blank",
1: "wall",
2: "sushi",
3: "onigiri",
}
//creacion de mapa
function drawWorld(){
output = "";
for(var row = 0; row < world.length; row++){
output += "<div class = 'row'>"
for(var x = 0; x < world[row].length; x++){
output += "<div class = '"+ worldDict[world[row][x]] +"'></div>"
}
output += "</div>"
}
document.getElementById("world").innerHTML = output;
}
drawWorld();
var ninjaman = {
x:1,
y:1
}
var count = 0;
var countsushi = 10;
function drawNinjaman(){
document.getElementById("ninjaman").style.top = ninjaman.y * 40 + "px"
document.getElementById("ninjaman").style.left = ninjaman.x * 40 + "px"
}
drawNinjaman()
document.onkeydown = function(e){
if(e.keyCode == 37){
if(world[ninjaman.y][ninjaman.x - 1] !=1){
ninjaman.x--;
if(world[ninjaman.y][ninjaman.x] == 2){
count = count + countsushi;
}
}
}
if(e.keyCode == 39){
if(world[ninjaman.y][ninjaman.x + 1] !=1){
ninjaman.x++;
if(world[ninjaman.y][ninjaman.x] == 2){
count = count + countsushi;
}
}
}
if(e.keyCode == 40){
if(world[ninjaman.y + 1][ninjaman.x] !=1){
ninjaman.y++;
if(world[ninjaman.y][ninjaman.x] == 2){
count = count + countsushi;
}
}
}
if(e.keyCode == 38){
if(world[ninjaman.y - 1][ninjaman.x] !=1){
ninjaman.y--;
if(world[ninjaman.y][ninjaman.x] == 2){
count = count + countsushi;
}
}
}
world[ninjaman.y][ninjaman.x] = 0;
drawNinjaman()
drawWorld()
}
function totalcount(){
document.write("!Genial¡, obtuviste " + count + " puntos");
}
</script>