Problem: the bones of the CCDIKSolver seem to scale down when the target is further away.
I've run into an issue that I can't figure out. I have a 3d asset that is based on this example https://threejs.org/docs/#examples/en/animations/CCDIKSolver.
When loading the model (useGLTF) the basics seem to work, except that the bones seem to scale when the target moves away
https://codesandbox.io/s/bones-without-html-n05nzo
I added a Drei <Html> component to the scene for some debugging, and low and behold, it stoped the scaling!
https://codesandbox.io/s/bones-with-html-serbpg
I'd love to understand 2 things:
- is my approach correct
- Any idea why the rendering of that Drei Html component fixes the issue?