I have an array of objects, around 400 items.
The component tree looks something like this
App
-> Page (useRecoilState(ListAtom) for consumption)
-> List
-> Item (useSetRecoilState(ListAtom) for mutation)
-> Information
-> Button
In the <Item> component, I display some <Information> which the user will look at and click the button to trigger something.
When the button is clicked, it makes a call to my backend, and upon success, the button will change its text.
This is all working as expected, but when the button re-renders, it causes a re-render for the entire tree.
I'm following this: https://recoiljs.org/docs/basic-tutorial/atoms/
To update an attribute of an item in the list, you need to replace that item with a new copy and return a completely new state, this will cause everything to re-render again, which takes a few seconds.
In the <Item> I'm using useSetRecoilState so I don't subscribe to changes as described here: https://recoiljs.org/docs/api-reference/core/useSetRecoilState
I was thinking that because these objects are referenced by memory, it would know not to re-render the non-mutated items, but looks like this isn't the case.
I might not be structuring my app or using Recoil correctly, but this seems to be what Recoil's tutorial is teaching devs to do, anyone got any ideas?
You can suppress rerenders, which is a painstaking process if you didn't build your app with performance in mind. Or you can virtualize.
https://www.npmjs.com/package/react-intersection-observer
An early
return null(or basic placeholder html) when the row is not visible is a quick win that might completely solve your performance problem