I'm wondering what the best way for me to debug a rubymotion application is. I'm new to this area and have been playing around with breakpoints - however I don't seem to have access to any variables for me to inspect.
Is there any gem / command I can use that is the equivalent of raise / binding.pry in rails, that would let me call for example @posts from the terminal after hitting an error / raise.
Thanks in advance.
Try asking in the development team's slack channel maybe?
From the official RubyMotion Debugging Guide for iOS and OS X