Safe way to reference nested member

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I have a struct with some other structs as member. Both external and internal structs are StandardLayout (it can be even assumed that internal are plain old data). Something like this:

struct Inner1 {
    int a = 0, b = 0;
};
struct Inner2 {
    int c = 0, d = 0;
};
struct Outer {
    Inner1 x;
    std::string s;
    Inner2 y;
};

I want to write some function that takes Outer& and object of some type T that can return value of any nested field, depending on argument:

int get(Outer& o, T field);

If Outer was a flat structure, pointers to member would be exactly what I needed, however it is not flat.

The trivial way is to make T a enum of all fields and write a switch, but I it it not efficient. The faster way is to make T an offset and write

int get(Outer& o, size_t field) {
    return *reinterpret_cast<int*>(reinterpret_cast<char*>(o) + field);
}

and then call it like get(o, offsetof(Outer, y) + offsetof(Inner2, c)). It works, but I am not sure if it is guaranteed to work - if it is correct to sum offsets like this and if it is safe to take member value by offset.

So, the question: is this way safe? If not, is there a safe way? Constructing values of T can be arbitrary complex, however using them should be fast.

Motivation: I will need to put values from some of nested fields in some order, known at startup, but not in compile time. I wanted to create an array of T at startup and then, when getting particular object, use this precalced array.

[UPD]: So it will be used like this:

void bar(int);
void foo(Outer& o, vector<T>& fields) {
    for (auto& field : fields) {
        bar(get(o, field));
    }
}
3

There are 3 best solutions below

0
Sergey Strukov On BEST ANSWER

You can do it this way.

/* main.cpp */

#include <string>
#include <iostream>

using namespace std;

struct Inner1 {
    int a = 0, b = 0;
};

struct Inner2 {
    int c = 0, d = 0;
};

struct Outer {
    Inner1 x;
    std::string s;
    Inner2 y;
};

struct OuterMember
 {
  int (*getter)(Outer &obj);
 };

inline int get(Outer &obj,OuterMember field) { return field.getter(obj); }

template <auto Ptr1,auto Ptr2>
auto GetInnerMember(Outer &obj) { return (obj.*Ptr1).*Ptr2; }

inline constexpr OuterMember OuterMemberA = { GetInnerMember<&Outer::x,&Inner1::a> } ; 

inline constexpr OuterMember OuterMemberB = { GetInnerMember<&Outer::x,&Inner1::b> } ; 

inline constexpr OuterMember OuterMemberC = { GetInnerMember<&Outer::y,&Inner2::c> } ; 

inline constexpr OuterMember OuterMemberD = { GetInnerMember<&Outer::y,&Inner2::d> } ; 

/* main() */

int main()
 {
  Outer obj;

  obj.x.a=1;
  obj.x.b=2;
  obj.y.c=3;
  obj.y.d=4;

  cout << "a = " << get(obj,OuterMemberA) << endl ;
  cout << "b = " << get(obj,OuterMemberB) << endl ;
  cout << "c = " << get(obj,OuterMemberC) << endl ;
  cout << "d = " << get(obj,OuterMemberD) << endl ;

  return 0;
 }
1
AudioBubble On

I do think this is safe (as in not a violation of strict aliasing).

However, the language does have a better mecanism for doing this: Pointers to data members, which compile down to basically an offset.

The caveat is that you'll have to make separate overloads for Inner1 and Inner2

int get(Outer& o, int Inner1::* m) {
    return o.x.*m;
}

int get(Outer& o, int Inner2::* m) {
    return o.y.*m;
}

int foo() {
  Outer tmp;
  return get(tmp, &Inner1::a) + get(tmp, &Inner2::d);
}

5
Nitheesh George On

You can achieve the same using function template specialization see sample code below

#include <iostream>

using namespace std;

struct Inner1 {
int a = 1, b = 2;
};
struct Inner2 {
int c = 3, d = 4;
};
struct Outer {
Inner1 x;
std::string s;
Inner2 y;
};

template<typename T>
int get(Outer&o);

template<>
int get<Inner1>(Outer& o)
{
 return o.x.a;
}

template<>
int get<Inner2>(Outer& o)
{
  return o.y.c;
}

int main()
{
  Outer out;
  std::cout << get<Inner1>(out)  << std::endl;
  std::cout << get<Inner2>(out)  << std::endl;

  return 0;
}

I hope this helps!. The more interesting thing is that this is type safe.