Can anyone explain or point me in the right direction of a good explaination of the different functions used to set uniform values. In the cheat sheet here we get this:
void uniform[1234][fi](uint location, ...)
void uniform[1234][fi]v(uint location, Array value)
void uniformMatrix[234]fv(uint location, bool transpose, Array)
but i'd like to know what each of these is doing and what the f's and i's are for.
1234= dimensionsf= floati= integervThe final character, if present, is v, indicating that the command takes an array (a vector) of values rather than a series of individual argumentsFor a non array uniform the only difference between
vandnon vversions of the uniform functions is just how you provide the data to it:uniform1fv(loc,[3.14159])vsuniform1f(loc,3.14159).uniform3fv(loc,[.5,1.,.5])vsuniform3f(loc,.5,1.,.5)but for an array uniform you can set the entire array using the
vfunctionsin shader
in js
To do that with the non
vfunctions you'd have to look up every location