Should I bind my buffers to GL_COPY_WRITE_BUFFER when uploading data?

207 Views Asked by At

I don't have access to direct buffer access, so I need to bind my buffers to upload data to them. Normally I bound them to the target they're used for, but I recently learned that GL_ELEMENT_ARRAY_BUFFER cannot legally be bound outside of a Vertex Array Object definition, and must be bound elsewhere.

I'm thinking I should try binding all my buffers to a different target for consistency, when uploading. Would GL_COPY_WRITE_BUFFER be a good buffer for this purpose? Or should I only do this for GL_ELEMENT_ARRAY_BUFFER?

0

There are 0 best solutions below