If I create a bunch of sounds in my soundmananger.onready function which all inherit the autoLoad: true from soundmanager.defaultOptions. Is there an easy way to detect when all of these sounds have been successfully loaded instead of having a onload function for each sound?
SoundManager 2 All Loading Finished?
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Fully loaded or loaded enough to play?
If you are using flash for audio playback onload will fire when all bytes of a song have been loaded.
If you are using HTML5 audio then onload will fire when enough of the song has been loaded to start playing.
I don't believe there is a bulk way to check all sounds.