I'm currently working on a permutation algorithm in Python, and I'm having trouble understanding how the for loop inside the backtrack function works. I would appreciate it if someone could provide a clear explanation of its behaviour.
Here's the code I'm referring to:
class Solution:
def permute(self, nums: list[int]) -> list[list[int]]:
res = []
def backtrack(path, visited):
if len(path) == len(nums):
res.append(path)
return
for i in range(len(nums)):
print(i)
print(path)
print(visited)
if not visited[i]:
visited[i] = True
backtrack(path + [nums[i]], visited)
visited[i] = False
backtrack([], [False] * len(nums))
return res
print(Solution().permute(nums=[1, 2, 3]))
Specifically, I would like to understand the following points:
How does the
range(len(nums))expression in theforstatement determine the iteration over thenumslist?What does the
if not visited[i]condition inside the loop do?How does the
backtrack(path + [nums[i]], visited)line contribute to the permutation generation?
However, during my debugging attempts, I noticed that the program successfully iterates up to i = 2, but it fails to backtrack and continue with i = 1. As a result, it terminates prematurely without generating all the possible permutations.
I've verified that the input list nums is correct and the base case for the termination condition (len(path) == len(nums)) is working as expected. I suspect that the issue lies in how the backtracking mechanism is implemented.
Could someone please help me understand why the program is not backtracking to the previous iteration in the for loop? Is there a problem with the backtracking logic or any potential mistakes I might have made in the code?
Thank you for your time and assistance!
Any clarification or step-by-step explanation of the loop's execution would be greatly appreciated. Thank you in advance!
Feel free to modify or add more specific details to the question based on your needs and provide any additional information or context that might be helpful for others to understand and answer your question effectively
Your code runs perfectly fine.
It does the standard recursive-backtracking thing: it uses recursion to emulate
knested loops, and collects the results generated at the deepest innermost loop, following the shrinking domain paradigm, as if in the pseudocodeThe pseudocode
for (n,rest) picked_from numshere means thatnis a number picked fromnums, one after another, and for each choice of whichnto pick,restis what's left ofnums. In other words,nums = [...a, n, ...b]andrest = [...a, ...b], for each choice ofaandb.For your test example of
permute([1,2,3]), the top loop level isso overall it runs as
Each loop maintains its own set of loop variables, and when the inner loop runs its course, the control returns back into the loop one level above, and that loop continues with its next choice,
That return into the upper loop is what is referred to as "backtracking".
We can't write out
knested loops at run time of course, since we don't know thekvalue until the program runs.But the recursion on
ifrom0tok-1wherek = len(nums)creates the computational structure ofknested invocations of our recursive function, at run-time, which act as if they were theknested loops. Each invocation maintains its own set of variables just as the for loop would. When a recursive call returns, the control returns back to that invocation which had made the call, and having full access to its own state it is able to make the next "guess".The picking of a number and getting the rest of the
numsis emulated withby setting the
visited[i]toTruewhile picking thenums[i]number and recording it in the valuepathwhich will be the eventual next piece of output, at thekth level, when it is added into the overall result:The
ifcondition holds only at the deepest level. Therei==k, all the numbers fromnumshave been picked and placed intopath(by thepath + [nums[i]]expressions, on the way into the deepest recursion level) so that nowlen(path)==len(nums)holds, and the choices made are recorded into the overall outputreswithres.append(path). No more recursive calls are made -- we immediatelyreturn, which is what makes it the deepest level invocation.There's no need to undo the appending of the
nums[i]topath, since when the recursive call tobacktrackreturns, the invocation which called it holds on to its own copy ofpathwhich hasn't been changed -- the extended value was passed to that recursive call as an argument.The picking of
i, being recorded in a global -- to the recursions -- variablevisitedwithvisited[i]=True, must be undone (withvisited[i]=False) before making the next choicei+1, so that the recursive invocation is able to pick theith element ofnumsfor its choice.In your function every guess is eventually accepted, but in the general recursive-backtracking scheme of things some guesses/choices might well get rejected, possibly cutting the enumeration short if it is already known to not have any chance succeeding. Thus in the end only the successful choices are recorded in the output sequence.
As an aside, the variable names in your code are not really helpful.
visitedcould be better namedused,pathcould bepickedor something, andbacktrack-- justsolvein general or, here e.g.generate_permutations. Yes the backtracking technique is used but that's not the essence of what the function is doing.The essence of the function is the nature of its result, not the technique that is used to get it.