I'm using UndoFX & ReactFX for implementing the Undo/Redo function for my 2D shape application.
The problem is when i move my shape the EventStream records every X/Y pixel of movement. I just want to record the last position (when the user releases the drag).
What i have tried so far:
Instead of using changesOf(rect.xProperty()).map(c -> new xChange(c)); and
changesOf(rect.yProperty()).map(c -> new yChange(c));
I created a DoubleProperty x,y, and saved the shape x,y Property to these variables when the user mouse is released.
Lastly i change the changesOf to: changesOf(this.x).map(c -> new xChange(c)); and changesOf(this.y).map(c -> new yChange(c));
But that did not work, it behaved just like before.
....
private class xChange extends RectangleChange<Double> {
public xChange(Double oldValue, Double newValue) {
super(oldValue, newValue);
}
public xChange(Change<Number> c) {
super(c.getOldValue().doubleValue(), c.getNewValue().doubleValue());
}
@Override void redo() { rect.setX(newValue); }
@Override xChange invert() { return new xChange(newValue, oldValue); }
@Override Optional<RectangleChange<?>> mergeWith(RectangleChange<?> other) {
if(other instanceof xChange) {
return Optional.of(new xChange(oldValue, ((xChange) other).newValue));
} else {
return Optional.empty();
}
}
@Override
public boolean equals(Object other) {
if(other instanceof xChange) {
xChange that = (xChange) other;
return Objects.equals(this.oldValue, that.oldValue)
&& Objects.equals(this.newValue, that.newValue);
} else {
return false;
}
}
}
...
EventStream<xChange> xChanges = changesOf(rect.xProperty()).map(c -> new xChange(c));
EventStream<yChange> yChanges = changesOf(rect.yProperty()).map(c -> new yChange(c));
changes = merge(widthChanges, heightChanges, xChanges, yChanges);
undoManager = UndoManagerFactory.unlimitedHistoryUndoManager(
changes, // stream of changes to observe
c -> c.invert(), // function to invert a change
c -> c.redo(), // function to undo a change
(c1, c2) -> c1.mergeWith(c2)); // function to merge two changes
You need to merge the changes in x with the changes in y. At present, a change in x followed by a change in y cannot be merged, so if you move the shape so that it alternates x and y changes (e.g. moving it diagonally), then each individual change will not merge with the previous one.
One way to do this is to generate changes whose old and new values are the locations, e.g. represented by
Point2Dobjects. Here's a quick example:Note that it's important the "undo" is implemented as an "atomic" change, so the undo manager sees (and ignores) a single change when you implement the undo. This can be achieved by suspending the event stream during the undo.