I am making a 3D game in Ursina. But, if the player falls at a great enough height, it will just clip straight through the plane and fall into the void. I'm guessing it is because the player is falling so fast the game doesn't even realize the player collided with the ground. All I'm wondering is if there is a way to fix this.
Ursina player keeps clipping through ground
485 Views Asked by Spiceinajar At
1
There are 1 best solutions below
Related Questions in PYTHON
- Meteor: How to save files with 'submit form' instead of 'change' events
- Meteor MapReduce Package Error: A method named is already defined
- how to resolve the 'unknown provider' angular injectr error when adding third party angular directives to angular-meteor app
- Meteor: get template name in spacebars
- What are the benefits of using the fields option when querying in Meteor
- Why are numbers being inserted into MongoDB incorrectly?
- iron:router check if route loaded with history.back
- How to get auto-completion for meteor API working on Visual Studio?
- Is there a manual way of telling Spiderable to consider the page “ready”?
- android sdk install error EPIPE
Related Questions in URSINA
- Meteor: How to save files with 'submit form' instead of 'change' events
- Meteor MapReduce Package Error: A method named is already defined
- how to resolve the 'unknown provider' angular injectr error when adding third party angular directives to angular-meteor app
- Meteor: get template name in spacebars
- What are the benefits of using the fields option when querying in Meteor
- Why are numbers being inserted into MongoDB incorrectly?
- iron:router check if route loaded with history.back
- How to get auto-completion for meteor API working on Visual Studio?
- Is there a manual way of telling Spiderable to consider the page “ready”?
- android sdk install error EPIPE
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
well you can define an update function and make an if condition inside to check if the player's y is lower than 100 then make player.gravity = -1 so that the player floats upwards and if the player.y is too high make player.gravity 1
Code explanation: