I have simple application that illustrates CountdownEvent. It is fine, but I would like somehow to set WaitHandle of CountDownEvent and use it. Is it possible? How to achieve that? I suppose I should register WaitHandle and pass it to CountDownEvent?
public static CountdownEvent _countDwn = new CountdownEvent(3);
static void Main(string[] args)
{
new Thread(say).Start("hello 1");
new Thread(say).Start("hello 2");
new Thread(say).Start("hello 3");
_countDwn.Wait();
Console.WriteLine("done");
Console.ReadLine();
}
public static void Go(object data, bool timedOut)
{
Console.WriteLine("Started - " + data);
// Perform task...
}
public static void say(Object o)
{
Thread.Sleep(4000);
Console.WriteLine(o);
_countDwn.Signal();
}
UPD
I would like to get something similar to sample with ManualResetEvent. No blocking wait():
static ManualResetEvent _starter = new ManualResetEvent (false);
public static void Main()
{
RegisteredWaitHandle reg = ThreadPool.RegisterWaitForSingleObject
(_starter, Go, "Some Data", -1, true);
Thread.Sleep (5000);
Console.WriteLine ("Signaling worker...");
_starter.Set();
Console.ReadLine();
reg.Unregister (_starter); // Clean up when we’re done.
}
public static void Go (object data, bool timedOut)
{
Console.WriteLine ("Started - " + data);
// Perform task...
}
You can use the same way you use for
ManualResetEvent: