I doing a feasibility study. Imagine a local multiplayer game between mobile devices (eg: 4 players sitting around a table). Each device sends game data to one another. There is no "server" as every devices acts as one (ie p2p), although it may be a classical "client server" architecture
With this setting:
a) what is the average round trip time for a UDP packet ? State your UDP packet size/OS/device/Wifi technology (eg: b/g) if possible. b) what is the average round trip time for a TCP packet ? State your TCP packet size/OS/device/Wifi technology (eg: b/g) if possible.
If you have experience/hard data about this, I would appreciate a lot you share them here.
Thanks