How to make the GPS algorithm to get a point based on three known points and their distances?
3d Trilateration in C#
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It is made in Unity, so it uses the Vector3 and Mathf classes, but it would be easy to remove those dependencies using a 3-sized array for each point and the standart Math class.
It is a direct translation of the JS version from gheja, all credits to them: https://github.com/gheja/trilateration.js/blob/master/trilateration.js