A-Frame Networked Components - Help Needed

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I am fairly new to A-frame and was working on a side project using the networked-aframe. I was able to create multiple users and to move around the scene and watch all the users walk around the scene.

However, when I tried to create an entity and make it grabbable, movable and scalable using super-hands and physics https://github.com/c-frame/aframe-super-hands-component (i am using Oculus Quest 2), the modifications are replicated on one device, OR I create multiple duplicate entities (one for each client connected) and the one local to the oculus quest 2 will have its properties changed.

Is there a way to create a single shared entity between all clients where all the clients are able to change its entities? Am i missing something?

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