I need to create ah aabb tree to make intersections between a volumetric mesh (c3t3) and many planes but I don’t know what primitive is better.
I try to use the facets of c3t3 but i don’t know how to implement
I need to create ah aabb tree to make intersections between a volumetric mesh (c3t3) and many planes but I don’t know what primitive is better.
I try to use the facets of c3t3 but i don’t know how to implement
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